When Alexander arrived in Verhonia, something went terribly wrong. A dark spell delivered from the mountains of Acadia sent him on a dangerous journey in the middle of the night. As he marched into the mountains, the great city of Verhonia was ambushed and burned to the ground by Roman's army of vicious giant murks. With the safety of the realm in jeopardy, General John William Drake was asked to come back to Azra's Pith. He swore he would never return. But after discovering his son was under a spell and in the grips of a dark sorcerer, he had no choice. Things take a wild turn in the mountains, with runaways, a hungry wolf and a mysterious, young empyrean wizard thrown into the adventure. A tight race against time and evil is in full swing. With faith and a little magic, they just might come out on top.
Being the frizzy-haired tomboy with buck teeth gave me a slight case of shyness as a kid. A colorful imagination meant escape and adventure at the drop of a hat. Over the years I learned that the insecurities I carried around were a waste of time. I still prefer a football game to a manicure any day of the week. That indispensable imagination has found its way into my writing providing a sense of joy and a true purpose.
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